If you take a parametric object under the fracture object and set it to explode segments it doesn’t translates the polygons into single clones. In order to achieve that, you can use the shatter object set to a really tiny value, so it’s effect isn’t visible but it disconnects the polygons and allows you to manipulate every polygon on your object like a normal clone. This can be useful in a lot of circumstances, for example if you want to randomize the color of your polygons with a shader effector without converting your object. (no audio)