There are several methods to morph Splines in C4D. One is to use the cloner object set to blend mode together with a Plain Effector, which blends between given objects. But in order to stay parametric and have a smooth transition with your Spline-Objects you have to retopologize them. This is where MoSpline comes in. It helps you to reinterpret your Spline-Objects. This shows only the basics of the technique. It gets a little bit complicated if you want to morph for example Text-Splines where one consists of several Spline Segments (9 for example). Also the order of the Spline-Points plays a crucial role while morphing. But this should give you a good start on experimenting yourself. (no audio)