Geometry Caching for Cinema 4D

BakeNShake is a plugin for Cinema 4D which caches geometry in RAM and on GPU to accelerate playback by up to 50x in the viewport, whilst speeding up rendering, and providing unique animation features for CA via it’s NProxy component.

BakeNShake can also be used to import,cache and animate alembic geometry and particle sequences.

A Geometry Cache lets you scrub otherwise sluggish animations in real time, because the animation is pre-computed and stored in both RAM, and and on your GPU.

Compatible with well known Cinema 4D render Engines such as Octane, Redshift, Corona, Standard and physical,etc.

Download & Try Version 1.102

Version History

What is the deal?

Download it, install it, try it, buy it…

The plugin is fully functional with just 2 limitations.

1. You can not save an NCache, without a license.

2. you can not Bake more than 20 frames to Alembic, without a license.

you can purchase a license at any time, from the plugin preferences.

Important Info