If you are following my vimeo quicktips you probably know that one can use one either the shatter deformer or the explosion deformer and a fracture object in order to colorize polygons. (vimeo.com/21813389) As that technique can get very slow with high polygon count I came up with this little gem. The basic concept consists of shifting a vertex map with the transform effect inside the layer shader so it “fills” up the polygon with one single color which can be colorized afterwards.