This is a follow up to my quicktips regarding falloffs for vertex maps ( and which are now obsolete as I’ve found a way to do this without any xpresso but with a PoseMorph Tag. All you have to do is to record two states of your vertex map. One is 0% weighting and one with 100%. Then, by utilizing a PoseMorph Deformer one has full falloff control over the vertex map. (I accidently selected the selection command first in the video, sorry for that :-)