This quick tip makes use of the fact that one can fracture/explode polygon selections with the Explosion FX Deformer. The key here is to understand that if you select every other row and/or the polygon selections are seperate from each other the Explosion FX Deformer seperates them conviniently in order to use them in a Fracture Object.
Take a good look at the screengrab. If you really understand the technique you’ll be aware of how powerful it can be :) We’re one quick tip away from the 50th quick tip of mine – exciting. It’s Christmas, if you guys have some special wishes for that one, drop a comment.
How to make use of polygon selections within the Fracture Object
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