This is an interesting technique which makes use of the Rate option on the Matrix Object and the Morph Motion Effect on the Inheritance Object. We take a PLA Object, trace it’s vertex paths, make the Tracer editable and use the Matrix Object to move along those paths and with the Inheritance Object apply the animation back again on a still copy of our geometry. What good is that for you say? Well, take a look yourself :) If your object isn’t as complicated as the Dinosaur in my example one can conveniently “sculpt” the motion paths and change the behaviour of the geometry. Fun fact: If you use the rate variation option one can achieve a motion based deformation effect which looks like “motion blur”. Next one is Quick Tip #50, if you guys have suggestions, I’m all ears. Which you can be too by the way, as I’ll be recording sound this time – yeay!

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