This is a response to a question on c4dcafe where the questioner asked for a way to fragment a SweepNurb object with TP. There are a couple of ways for disintegrating objects in C4D. The one in the video works especially good if your poly/point count changes over time. The key concept involves breaking up the polygons from each other, cloning TParticles onto them, making a copy of the original polygons and then inheriting the TP Motion with an Inheritance Effector. You could refer to this setup as Polygon to Particle :-) (no audio)