There is an awesome plugin called ubertracer (genemagtoto.com/c4dplugins/) which helps you to connect every point of an object to another in order to generate a complex net. Recently I discovered that you can do the same with the MoSpline object. There is one problem though which is common for both approaches, there are a lot of redundant splines generated as some connections points are accessed several times. I don’t have a solution for this, maybe one of you have? (no audio)