dem earth 4 5

DEM Earth change log and latest version info.

Plugin Version     Status For Cinema 4D  requires C4D version(API) WIN MAC
4.090 Released R20 to R23

R20.059

R21.207+

R3.008

  yes (10) yes
3.163 Released R14 to R19 R16.038   yes (10 ) yes

if your support is up to date,  please make a support ticket to get an update.

 

4.090 October 8th 2020

  • fixed – a crash bug on macs being caused by there being multiple versions of the plugin in the launch folder. Fully caused to the fact that cinema4d loads all versions into c4d. Before deciding which ones should be unloaded.
  • Added – Outline object (beta first show), for polygonizing lots of road splines, quickly. I will wait for user feedback on this.

4.080 October 5th 2020

  • Added -new object  – DEM Earth structures.
  • This is still being worked on, but it is worth adding at this point. This object can be used on any spline, but is meant to be used with Smart OSM, to add structure blocks, to roads, in remote areas, where no building outlines exist.
  • It’s fast, and also makes use of fields, so you can restrict where you want blocks to go.

4.073 September 29th 2020

  • Fixed – tweetmap and traffic volumes.
  • Added – 3 new “no label” image layers. Voyager,Positron and Dark Matter
  • Updated – Smart OSM. Massive speed, and functionality updates. Clipping,filtering and ordering, have vastly changed. You can now download a lot more with Smart OSM.
  • updated – Poly Object, to work better with smart OSM.
  • updated = smart extruder, to work better with smart OSM.
  • fixed – possible error saving masks on manually imported polys with multiple line endings after their name.

4.037 September 13th 2020

  • Added – Setting in prefs for Downloader resulting file format. currently TIFF,PNG, EXR. default is TIFF.
  • Changed – Clean up in prefs “various” options.
  • Changed – When you grab osm data with the OSM object, it no longer centers on the new data. Much better.
  • Added – Exporting height data now exports a world file ,as well as the info file.

4.036 September 9th 2020

  • Added – Reverse geocoding to the pinpoint object. press shift+mouse-down to move a pinpoint in the viewport. When you release the mouse the address is recalculated and the pin gets renamed, and given an annotation tag.
  • New – Geo Edge. An intelligent triangulation modifier.

Version 4.035 September 6th 2020 (WIN + MAC) for R20,R21, S22 , R23

  • Fixed – An issue causing random crashes with the new background downloader. A nasty one, but it seems to be sorted now.
  • Fixed – Some rounding errors with the new geocoder. i.e. if you put in Amsterdam, it would round it to longitude 4 instead of 4.9 and you would be miles off.
  • Added – a tiff loader. Exactly the same as the ASC loader, but a tiff takes up a lot let space, loads in instantly, and just better. it needs a world file to go with it. but if any of you use global mapper, this is a nice addition.
  • Added – geocoder can now bake uvw coords to flat projection for you, in realtime, so you don’t have to bake your textures for exporting.
  • Fix – ggle image layers on MAC

Version 4.031 Aug 20th 2020 (WIN + MAC) for R20,R21 and S22

  • Complete rebuild of the entire project, for unified and automated builds across R20,21,22 and beyond. This will speed up updates.
  • Complete rebuild of height data downloading methods. No more waiting for height data to load. New potential.
  • Complete rebuild of the geocoder.
  • A lot of changes in preparation for R23 and beyond.
  • more bugfixes.

Version 4.022 May 18th 2020 (WIN + MAC) for  R21 and S22

  • Change all map layer urls to to https (from http)
  • OpenStreetmap, no labels fixed (server address changed)
  • Google layers fixed.
  • added google terrain layer..
  • added a visual border to texture tags.
  • Updated Esri World layer to the newer Clarity layer (better quality)
  • Updated tile downloader. you should be able to increase the max threads now.
  • Fixed a bug/odd group/crash, in the prefs “cinemaplugins menu” top group.
  • Fixed a bug with strata on/off.
  • added an option in world settings to scale dem earth by the world scale factor.
  • embedding an image via the georef tag now automatically detects the height of the layer.
  • Clean up of extensions/dem earth, where you can also find the plugins(as well as in the top menu)
  • Fixed loads of other small bugs :)

added the ability to segment parts of dem earth, and cut them out into standalone objects.
This uses the georef tag to re-project the flat coordinates to uv space, in realtime. For this to work, you have to drop a specific texture tag, controlled by a georef tag, into the link slot, in the geomodifier. Probably needs a tut, but it is dead easy in the end(its magic).

Version 4.013 Feb 19th 2020 (WIN + MAC R21)

  • Fixed a bug which effected the help system.
  • Fixed a bug limiting the size of dem earth via handle.
  • Fixed a bug in poly object preventing names in different languages from being read correctly.
  • fixed several small bugs.
  • fixed ASC direct loading where normals where inverted.
  • improved ASC loader. Huge speedup (up to 10x)
  • general speedup. several parts of the pipeline are now multi threaded. (i.e. geo-modifier)
  • Added dem earth plugins to extensions menu as well as standard and default layouts.
  • height data export. new modes.
    • 32 bit, single channel tiff. These values contain the c4d values in c4d space, as is.
    • 32 bit, normalized, single channel exr. Contains the normalized range values (0.0->1.0) remapped between min/max c4d height values.
    • 16 bit, normalized, single channel png. Contains the normalized range values (0.0->1.0) remapped between min/max c4d height values.
    • an .info file is also exported, to give you some idea of whats in the file.
    • the height file now gets an informative unique name.
    • the export is multi-threaded,and is several times faster than the initial effort.
  • Added new DEM Earth shaders. These shaders work with Cinema4D engines as well as Corona.
    • Contours       (adaptive contour lines which do not distort and scale with DEM Earth zoom)
    • Simple Slope (a nice, easy to use, slope shader)
    • Valley fog      (a nice simple fog shader ! )

Version 4.005 Oct 17th, 2019

  • 4 new height data sets
  • CloudFront height content delivery
  • New Route Object.
  • Poly Object – new multipolygon query (for finding lakes, rivers and a lot more)(see lake image)
  • Smart extruder – big improvements, for better results.
  • GeoCoder  rewrite. Now uses mapbox api for better results.
  • rebuilt licensing and self managed floating license option.
  • GeoRef Tag – Embedding functionality rebuilt(see lake image)
  • Complete new rebuild for R21
  • many other bugfixes and improvements.
    • in R21 there are no 11 numbers, so I have had to adapt my licensing to suit the new system.
      The new version comes with 2 licenses options.
      1.Node locked.
      2.Floating.
      there is no license server option anymore.
 Version 3.701  Aug 15th 2019  (R20 mac + win)

  • DEM Earth– Connection to the new license server.
    • DEM Earth – Height data content now delivered via Cloudfront for MUCH faster downloads speeds in all regions.
    • DEM Earth  – Prefs – fixed a bug that showed wrong support date. To see your support status, hit the “check for updates” button.

Version 3.163  June 27th 2019  (R16,17,18,19 mac + win )

  • DEM Earth – Connection to  new license server complete.
  • Smart OSM –  fixed an issue which caused strange lines. This was due to openstreetmap now using 64bit node id’s and the old version of DEM Earth using UIn32.
  • DEM Earth – Height data content now delivered via Cloudfront for MUCH faster downloads speeds in all regions.