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	<title>CinemaPlugins.com &#187; News</title>
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	<link>https://cinemaplugins.com</link>
	<description>Great Plugins for CINEMA 4D</description>
	<lastBuildDate>Mon, 06 Apr 2026 20:53:07 +0000</lastBuildDate>
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		<title>WorldDEM in Brief &#8211; DTM or  DSM ?</title>
		<link>https://cinemaplugins.com/check-out-worlddem/</link>
		<comments>https://cinemaplugins.com/check-out-worlddem/#comments</comments>
		<pubDate>Fri, 17 Apr 2015 21:38:42 +0000</pubDate>
		<dc:creator><![CDATA[Paul Everett]]></dc:creator>
				<category><![CDATA[DevZone]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[astrium]]></category>
		<category><![CDATA[dem earth]]></category>
		<category><![CDATA[height data]]></category>
		<category><![CDATA[worlddem]]></category>

		<guid isPermaLink="false">http://cinemaplugins.com/?p=16876</guid>
		<description><![CDATA[The WorldDEM Digital Terrain Model (DTM) is now commercially available for all users that need superior terrain information anywhere on the globe. The WorldDEM DTM is derived from the WorldDEM™ Digital Surface Model (DSM) product by removing vegetation and man-made objects to show the bare terrain of the Earth’s surface.  This high-quality WorldDEM DTM provides [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>The WorldDEM Digital Terrain Model (DTM) is now commercially available for all users that need superior terrain information anywhere on the globe. The WorldDEM DTM is derived from the WorldDEM™ Digital Surface Model (DSM) product by removing vegetation and man-made objects to show the bare terrain of the Earth’s surface. </strong></p>
<div>
<p>This high-quality WorldDEM DTM provides an excellent foundation layer for applications such as civil engineering (e.g. road design, Earth work calculation), the management of natural resources as well as planning and implementation of military operations (e.g. vehicle trafficability analysis, 3D terrain visualisation).</p>
</div>
<p>&nbsp;</p>
<ul>
<li>Superior terrain information anywhere on Earth</li>
<li>Can be delivered based on the high-resolution WorldDEM™ for any point on the globe</li>
<li>Unrivaled accuracy: 5m (relative) / 10m (absolute) vertical accuracy in a 12m x 12m raster</li>
<li>Easy access and fast delivery</li>
</ul>
<p><a href="https://worlddem-database.terrasar.com/" target="_blank">Checkout WorldDem now..</a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>DEM Earth version 2.2 released</title>
		<link>https://cinemaplugins.com/dem-earth-version-2-2-released/</link>
		<comments>https://cinemaplugins.com/dem-earth-version-2-2-released/#comments</comments>
		<pubDate>Tue, 23 Sep 2014 21:56:11 +0000</pubDate>
		<dc:creator><![CDATA[Paul Everett]]></dc:creator>
				<category><![CDATA[DevZone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[dem earth]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://cinemaplugins.com/?p=11148</guid>
		<description><![CDATA[Version 2.20 Released New, faster DEM Server + bug fixes and download performance improvements. Added &#8211; EURO2 server &#8211; Lost/Damaged 30m tiles around Greenland and North Canada. Added &#8211; EURO2 server &#8211; Lost/Damaged 30m tiles around Russia &#38; Ukraine &#38; North Turkey. Added &#8211; New Server &#38; choices, in prefs. Server &#8216;Europa1&#8242; is the new faster [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Version 2.20 Released</p>
<p>New, faster DEM Server + bug fixes and download performance improvements.</p>
<p><span id="more-11148"></span></p>
<ul>
<li><strong>Added</strong> &#8211; EURO2 server &#8211; Lost/Damaged 30m tiles around Greenland and North Canada.</li>
<li><strong>Added</strong> &#8211; EURO2 server &#8211; Lost/Damaged 30m tiles around Russia &amp; Ukraine &amp; North Turkey.</li>
<li><strong>Added</strong> &#8211; New Server &amp; choices, in prefs.</li>
<li><strong>Server</strong> &#8216;Europa1&#8242; is the new faster DEM server.</li>
<li><strong>Server</strong> &#8216;Europa2&#8242; is the old R1 server.</li>
<li><strong>Added</strong> &#8211; Support for GPX waypoints, without tracks or routes.</li>
<li><strong>Added</strong> &#8211; New code and functions to better predict missing tiles &amp; reduce false downloads for 90m data.</li>
<li><strong>Fixed</strong> &#8211; white images with stamen Toner Map.</li>
<li><strong>Added</strong> &#8211; File import option to OSM Object. You can import  file with this, rather than downloading.</li>
</ul>
<p>Enjoy</p>
<p>Paul</p>
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		<item>
		<title>RAW Shader</title>
		<link>https://cinemaplugins.com/raw-shader/</link>
		<comments>https://cinemaplugins.com/raw-shader/#comments</comments>
		<pubDate>Fri, 22 Aug 2014 09:28:38 +0000</pubDate>
		<dc:creator><![CDATA[Paul Everett]]></dc:creator>
				<category><![CDATA[DevZone]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[shaders\]]></category>

		<guid isPermaLink="false">http://cinemaplugins.com/?p=10048</guid>
		<description><![CDATA[Thinking about bringing back the RAW Shader. &#160; Q: Whats the RAW shader? A: RAW is a Cinema4D channel shader that reads data directly from disc, rather than precaching it in memory. A shader to read in height data, on demand, in realtime, rather than load this height or image data into memory,  and waste your [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Thinking about bringing back the RAW Shader.</p>
<p>&nbsp;</p>
<p><strong>Q:</strong> Whats the RAW shader?</p>
<p><strong>A:</strong> RAW is a <strong>Cinema4D channel shader</strong> that reads data <strong>directly from disc</strong>, rather than precaching it in memory.</p>
<p><span id="more-10048"></span></p>
<p>A shader to read in height data, on demand, in realtime, rather than load this height or image data into memory,  and waste your time and resources.</p>
<p><strong>Why?</strong></p>
<p><strong>1. MemoryUsage</strong></p>
<p>A small definable cache of  128kb and onwards is enough for the shader to work with. So if your data set is 50GB , you require at least 128kb of ram, as apposed to 50 GB of ram to work with the data.</p>
<p><strong>2. Quick access to for files of unlimited size.</strong></p>
<p>e.g. if you have a 30 GB height data,  it would take ages for c4d to even load this as an image. And c4d would attempt to do that every time you render. Giving you a render initialization hit of  a few minutes per frame, not including actually loading the data, in the first frame.  The Raw shader doesn&#8217;t initialize anything,  and only ever has to read what is visible at render time, as it is needed.</p>
<p><strong>3.not just for height data.</strong></p>
<p>Any image can be converted to raw and photoshop has had this ability for many years. It would however, be possible to modify the shader specifically to  read in float height data, for those trying to work with extremely large  data sets.</p>
<p><strong> </strong></p>
<p>&nbsp;</p>
<p><strong>Pro</strong></p>
<p>In this day and age, pretty much everyone has access to fast SSD, which eliminates the minor speed hit that the RAW shader had in some situations.</p>
<p>Yes memory is fast, and cheep, but, you first have to fill it, and once its filled, you cant use it for anything else. A shader, is surprisingly well suited to on demand data access, as the the actual image or data sample, is just small fraction of the surface calculation, meaning that it is almost blatantly wasteful to put images or height data into RAM, for the purposes of CPU based raytraced shading, in this day and age.</p>
<p><strong>Contra</strong></p>
<p>will only work with c4d render engines.</p>
<p>&nbsp;</p>
<p>if your interested in this shader, and would like to see it redeveloped, or could use it now,  get in touch , or<a href="https://cinemaplugins.uservoice.com/forums/201191-c4d-general-ideas/suggestions/6331006-raw-shader" target="_blank"> vote for it on Uservoice..</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Jerome&#8217;s Kunf Fu</title>
		<link>https://cinemaplugins.com/jeromes-kunf-fu/</link>
		<comments>https://cinemaplugins.com/jeromes-kunf-fu/#comments</comments>
		<pubDate>Wed, 21 May 2014 09:21:07 +0000</pubDate>
		<dc:creator><![CDATA[Paul Everett]]></dc:creator>
				<category><![CDATA[DevZone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pastorello]]></category>
		<category><![CDATA[cubes]]></category>
		<category><![CDATA[kendo]]></category>
		<category><![CDATA[voxygen]]></category>
		<category><![CDATA[wireshader]]></category>

		<guid isPermaLink="false">http://cinemaplugins.com/?p=6594</guid>
		<description><![CDATA[Jerome has been at it again with a wicked combo attack , using Kendo Shaders, Wireshader PRO+ and Voxygen. &#160; &#160; This image shows how you can create infinite variations using just one material, and combining it with Ninja Color, Karate Tiles and some good old WireShader Pro+. The real power is knowing how to mix [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>Jerome</strong> has been at it again with a wicked combo attack , using Kendo Shaders, Wireshader PRO+ and Voxygen.</p>
<p><span id="more-6594"></span></p>
<div id="attachment_6595" style="width: 1040px" class="wp-caption alignright"><a href="https://cinemaplugins.com/wp-content/uploads/2014/05/Jerome-kung-fu.png"><img class="size-large wp-image-6595" src="https://cinemaplugins.com/wp-content/uploads/2014/05/Jerome-kung-fu-1030x574.png" alt="By Jerome Pastorello" width="1030" height="574" /></a><p class="wp-caption-text">By Jerome Pastorello</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>This image shows how you can create infinite variations using just one material, and combining it with Ninja Color, Karate Tiles and some good old WireShader Pro+.</p>
<p>The real power is knowing how to mix and combine these tools.</p>
]]></content:encoded>
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